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How the SDK works

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Access & Roles

Roles are composed, never hardcoded. Atomic permissions compose into roles; roles gate data down to row and column, and decide which module interfaces a build even sees. It replaces the client/server key split: a credential names an identity, its roles resolve per request.

When to use it

  • You need a credential narrower than "client" or "server": composed roles resolve behind it per request.
  • Data access must stop at rows and columns: region scoping, PII masks, read-only contractors.
  • A build should only see the interfaces its role unlocks: kick and close aren't there for a visitor at all.
  • Your UI must grey out buttons accurately: CanI evaluates the same policy the server will enforce.
  • Skip it when the shipped presets (player, room-owner, seller, …) already match your actors. Every module respects them by default; the full catalogue is on Core Concepts.

Who does what

ActorOn this page
operatordeclares roles and policies, sets row/column limits, grants roles, issues keys
match-organizertournament staff: holds a composed key, gates entries, cannot refund
every actorchecks CanI before acting; sees only its unlocked interfaces

At a glance

Declare entry-validator with row/column limits, grant it, then check CanI before acting
[Role("entry-validator")]
public class EntryValidator
{
    [Allow(Rooms.Membership.Administer)] public Permit GateEntries;
    [Allow(Data.Records.Read, table: "player_profile", rows: "banned == false",
           columns: "id, display_name")] public Permit SeeProfiles;
}

await PlayServ.Access.Grant(staffId, Roles.EntryValidator, Roles.MatchOrganizer);
var key = await PlayServ.Access.IssueKey(staffId);   // the credential names no roles

// any actor, before attempting an operation:
if (await PlayServ.Access.CanI(Commerce.Orders.Administer)) Hud.ShowRefund();
@Role('entry-validator')
export class EntryValidator {
  @Allow(Rooms.membership.administer) gateEntries: Permit;
  @Allow(Data.records.read, { table: 'player_profile', rows: 'banned == false',
                              columns: ['id', 'display_name'] }) seeProfiles: Permit;
}

await playserv.access.grant(staffId, Roles.entryValidator, Roles.matchOrganizer);
const key = await playserv.access.issueKey(staffId);  // the credential names no roles

// any actor, before attempting an operation:
if (await playserv.access.canI(Commerce.orders.administer)) hud.showRefund();
@role("entry-validator")
class EntryValidator:
    gate_entries = allow(rooms.membership.administer)
    see_profiles = allow(data.records.read, table="player_profile",
                         rows="banned == false", columns=["id", "display_name"])

await playserv.access.grant(staff_id, roles.ENTRY_VALIDATOR, roles.MATCH_ORGANIZER)
key = await playserv.access.issue_key(staff_id)   # the credential names no roles

# any actor, before attempting an operation:
if await playserv.access.can_i(commerce.orders.administer):
    hud.show_refund()
Coming soon — Go

Attribute-style declaration in Go is still open (O-1) — the samples land when the carrier is decided.

// declarations compile into the same pushed model — playserv push from the UE project or CI
USTRUCT(PSRole = "entry-validator")
struct FEntryValidator
{
    GENERATED_BODY()

    UPROPERTY(PSAllow = (Atom = "Rooms.Membership.Administer"))
    FPSPermit GateEntries;

    UPROPERTY(PSAllow = (Atom = "Data.Records.Read", Table = "player_profile",
                         Rows = "banned == false", Columns = "id, display_name"))
    FPSPermit SeeProfiles;
};

// granting is an operator act; a build checks what its identity resolves to
const FPSActor Me = Client->Whoami();   // which interfaces this actor unlocks
Client->Access->CanI(TEXT("Commerce.Orders.Administer"),
    TPSOnResult<bool>::CreateWeakLambda(this, [this](const TPSResult<bool>& Result)
    {
        if (!Result.HasValue()) { return; }
        if (Result.Value()) { Hud->ShowRefund(); }
    }));
// co_await support ships later: a built-in SDK coroutine wrapper that respects Unreal's GC and threading.
// the same `[Role]` / `[Allow]` declaration as the server tab, on the Unity 2021.3 runtime
var me = playserv.Whoami();               // which interfaces this actor unlocks
if (await playserv.Access.CanI(Commerce.Orders.Administer)) hud.ShowRefund();

An atom is a pair — a resource and one of four verbs: read, write, execute, administer. The verb set is fixed, and a case that does not fit splits the resource instead of growing the list. That is why gating somebody else's entry is Rooms.Membership.Administer rather than a ValidateEntry verb of its own: acting on another actor's membership is administration, while joining yourself is Rooms.Membership.Write on the same resource.

The model

The data ACL is role × operation × row predicate × field mask — one model, identical whether it was authored in code, through the API, or in the panel's role grid.

What access is built from.

TermWhat it is
atomone resource × verb pair. The four verbs are read (fetching, selecting, subscribing), write (creating, changing, deleting, and acting for oneself — join, leave), execute (invoking a function, applying an ability) and administer (acting upon others: kick, close, force a state change)
rolea named set of atoms. It may include another role
role presetships over atoms and keeps working unchanged for already-deployed consumers. A starting point, not a constraint: a project declares roles of its own out of the same atoms
row predicatewhich rows — a boolean predicate over session values
field maskwhich fields, declared per role and operation

What a credential resolves to.

CredentialWhat it unlocks
player keyan engine build carries it; the player behind it arrives with sign-in, and the build sees the cl rows of every operations table
host keya dedicated server or a master-client holds it, and its roles unlock the mc rows
pushed coderuns as the project's backend-service role — that is what a leaderboard's Authoritative = true checks
a registered hookgrants nothing extra: your function keeps the role it deployed under

The tag legend (fn / cl / mc / adm) is owned by Core Concepts.

What is true of every check.

AlwaysWhat it is
a credentialcarries no role list: it names an identity, and roles resolve server-side per request. A revocation invalidates the cached resolution at once rather than waiting out its declared staleness bound
delegationchanges scope, never capability: acting on behalf of a player changes which rows are visible and to whom a write is attributed, and grants no operation the actor did not already hold
the verbanswers what kind of effect, and the predicate answers which rows. If two cases differ only in whose row it is, that is a predicate; if the effect itself differs, that is another operation and possibly another verb — which is why "kick" is administer rather than write with a wide predicate
an owneralways sees itself, whatever else a predicate says
visibilityis not security — a channel optimisation and a permission are different mechanisms, and neither substitutes for the other
a disabled modulehas no surface: whether a module is enabled is a property of the build, so codegen emits nothing for a disabled one and an unavailable call is a compile error rather than a runtime refusal
a module's surfacefollows the actor rather than the side (see Authority): a room-visitor build sees join, leave and read, a room-owner build additionally sees kick, close and configure, and whoami reports which interfaces the current actor unlocks

Who hands out a role. Granting and revoking a role to a player, and the project's declared default role for a new one, are operations on Auth & Players — that module owns identities, and a role is resolved by the identity in the credential.

Errors

  • What a predicate hides answers not found, not forbidden : otherwise the refusal itself would tell the caller that the thing exists.
  • A right the caller does not hold answers forbidden where the subject's existence is not a secret, and it names what was missing rather than failing blankly.
  • A field outside the mask is absent from the answer, not present and empty: an empty value and a masked one would be indistinguishable.
  • A role including itself, directly or through a chain, is a configuration error — refused as a declaration rather than resolved at runtime.
  • Delegation never widens capability: a call the actor could not make on its own behalf is refused when made on a player's.

Limits

The numbers arrive with the platform limits chapter; what happens at each ceiling is fixed now.

  • The size of a selection under a row predicate is bounded, and the ACL model declares that bound rather than discovering it. A read above the ceiling is answered with the ceiling's worth of rows plus the marker saying it was cut, never with a silent short page.
  • The staleness bound of a resolved permission is declared, and a revocation does not wait it out — it invalidates at once.