Not translated yet — showing English.
Access & Roles
Roles are composed, never hardcoded. Atomic permissions compose into roles; roles gate data down to row and column, and decide which module interfaces a build even sees. It replaces the client/server key split: a credential names an identity, its roles resolve per request.
When to use it
- You need a credential narrower than "client" or "server": composed roles resolve behind it per request.
- Data access must stop at rows and columns: region scoping, PII masks, read-only contractors.
- A build should only see the interfaces its role unlocks: kick and close aren't there for a visitor at all.
- Your UI must grey out buttons accurately:
CanIevaluates the same policy the server will enforce. - Skip it when the shipped presets (
player,room-owner,seller, …) already match your actors. Every module respects them by default; the full catalogue is on Core Concepts.
Who does what
| Actor | On this page |
|---|---|
operator | declares roles and policies, sets row/column limits, grants roles, issues keys |
match-organizer | tournament staff: holds a composed key, gates entries, cannot refund |
every actor | checks CanI before acting; sees only its unlocked interfaces |
At a glance
entry-validator with row/column limits, grant it, then check CanI before acting[Role("entry-validator")]
public class EntryValidator
{
[Allow(Rooms.Membership.Administer)] public Permit GateEntries;
[Allow(Data.Records.Read, table: "player_profile", rows: "banned == false",
columns: "id, display_name")] public Permit SeeProfiles;
}
await PlayServ.Access.Grant(staffId, Roles.EntryValidator, Roles.MatchOrganizer);
var key = await PlayServ.Access.IssueKey(staffId); // the credential names no roles
// any actor, before attempting an operation:
if (await PlayServ.Access.CanI(Commerce.Orders.Administer)) Hud.ShowRefund();@Role('entry-validator')
export class EntryValidator {
@Allow(Rooms.membership.administer) gateEntries: Permit;
@Allow(Data.records.read, { table: 'player_profile', rows: 'banned == false',
columns: ['id', 'display_name'] }) seeProfiles: Permit;
}
await playserv.access.grant(staffId, Roles.entryValidator, Roles.matchOrganizer);
const key = await playserv.access.issueKey(staffId); // the credential names no roles
// any actor, before attempting an operation:
if (await playserv.access.canI(Commerce.orders.administer)) hud.showRefund();@role("entry-validator")
class EntryValidator:
gate_entries = allow(rooms.membership.administer)
see_profiles = allow(data.records.read, table="player_profile",
rows="banned == false", columns=["id", "display_name"])
await playserv.access.grant(staff_id, roles.ENTRY_VALIDATOR, roles.MATCH_ORGANIZER)
key = await playserv.access.issue_key(staff_id) # the credential names no roles
# any actor, before attempting an operation:
if await playserv.access.can_i(commerce.orders.administer):
hud.show_refund()Attribute-style declaration in Go is still open (O-1) — the samples land when the carrier is decided.
// declarations compile into the same pushed model — playserv push from the UE project or CI
USTRUCT(PSRole = "entry-validator")
struct FEntryValidator
{
GENERATED_BODY()
UPROPERTY(PSAllow = (Atom = "Rooms.Membership.Administer"))
FPSPermit GateEntries;
UPROPERTY(PSAllow = (Atom = "Data.Records.Read", Table = "player_profile",
Rows = "banned == false", Columns = "id, display_name"))
FPSPermit SeeProfiles;
};
// granting is an operator act; a build checks what its identity resolves to
const FPSActor Me = Client->Whoami(); // which interfaces this actor unlocks
Client->Access->CanI(TEXT("Commerce.Orders.Administer"),
TPSOnResult<bool>::CreateWeakLambda(this, [this](const TPSResult<bool>& Result)
{
if (!Result.HasValue()) { return; }
if (Result.Value()) { Hud->ShowRefund(); }
}));
// co_await support ships later: a built-in SDK coroutine wrapper that respects Unreal's GC and threading.// the same `[Role]` / `[Allow]` declaration as the server tab, on the Unity 2021.3 runtime
var me = playserv.Whoami(); // which interfaces this actor unlocks
if (await playserv.Access.CanI(Commerce.Orders.Administer)) hud.ShowRefund();An atom is a pair — a resource and one of four verbs: read, write, execute, administer. The verb set is fixed, and a case that does not fit splits the resource instead of growing the list. That is why gating somebody else's entry is Rooms.Membership.Administer rather than a ValidateEntry verb of its own: acting on another actor's membership is administration, while joining yourself is Rooms.Membership.Write on the same resource.
The model
The data ACL is role × operation × row predicate × field mask — one model, identical whether it was authored in code, through the API, or in the panel's role grid.
What access is built from.
| Term | What it is |
|---|---|
atom | one resource × verb pair. The four verbs are read (fetching, selecting, subscribing), write (creating, changing, deleting, and acting for oneself — join, leave), execute (invoking a function, applying an ability) and administer (acting upon others: kick, close, force a state change) |
role | a named set of atoms. It may include another role |
role preset | ships over atoms and keeps working unchanged for already-deployed consumers. A starting point, not a constraint: a project declares roles of its own out of the same atoms |
row predicate | which rows — a boolean predicate over session values |
field mask | which fields, declared per role and operation |
What a credential resolves to.
| Credential | What it unlocks |
|---|---|
player key | an engine build carries it; the player behind it arrives with sign-in, and the build sees the cl rows of every operations table |
host key | a dedicated server or a master-client holds it, and its roles unlock the mc rows |
pushed code | runs as the project's backend-service role — that is what a leaderboard's Authoritative = true checks |
a registered hook | grants nothing extra: your function keeps the role it deployed under |
The tag legend (fn / cl / mc / adm) is owned by Core Concepts.
What is true of every check.
| Always | What it is |
|---|---|
a credential | carries no role list: it names an identity, and roles resolve server-side per request. A revocation invalidates the cached resolution at once rather than waiting out its declared staleness bound |
delegation | changes scope, never capability: acting on behalf of a player changes which rows are visible and to whom a write is attributed, and grants no operation the actor did not already hold |
the verb | answers what kind of effect, and the predicate answers which rows. If two cases differ only in whose row it is, that is a predicate; if the effect itself differs, that is another operation and possibly another verb — which is why "kick" is administer rather than write with a wide predicate |
an owner | always sees itself, whatever else a predicate says |
visibility | is not security — a channel optimisation and a permission are different mechanisms, and neither substitutes for the other |
a disabled module | has no surface: whether a module is enabled is a property of the build, so codegen emits nothing for a disabled one and an unavailable call is a compile error rather than a runtime refusal |
a module's surface | follows the actor rather than the side (see Authority): a room-visitor build sees join, leave and read, a room-owner build additionally sees kick, close and configure, and whoami reports which interfaces the current actor unlocks |
Who hands out a role. Granting and revoking a role to a player, and the project's declared default role for a new one, are operations on Auth & Players — that module owns identities, and a role is resolved by the identity in the credential.
Errors
- What a predicate hides answers
not found, notforbidden: otherwise the refusal itself would tell the caller that the thing exists. - A right the caller does not hold answers
forbiddenwhere the subject's existence is not a secret, and it names what was missing rather than failing blankly. - A field outside the mask is absent from the answer, not present and empty: an empty value and a masked one would be indistinguishable.
- A role including itself, directly or through a chain, is a configuration error — refused as a declaration rather than resolved at runtime.
- Delegation never widens capability: a call the actor could not make on its own behalf is refused when made on a player's.
Limits
The numbers arrive with the platform limits chapter; what happens at each ceiling is fixed now.
- The size of a selection under a row predicate is bounded, and the ACL model declares that bound rather than discovering it. A read above the ceiling is answered with the ceiling's worth of rows plus the marker saying it was cut, never with a silent short page.
- The staleness bound of a resolved permission is declared, and a revocation does not wait it out — it invalidates at once.