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Beyond the SDK

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The Operator Plane

What is deliberately not in the SDK. Project and environment lifecycle, deploy and rollback, billing, org and user administration and cluster routing belong to the admin panel, the CLI and the MCP surface, not to game code. The one deliberate exception is Schema as Code: schema is a developer surface, so it is in the SDK.

One model, two planes

The SDK planeThe operator plane
Reached fromgame codethe Control Panel, the CLI, MCP
Holdsrooms · entities · players · commerce · leaderboardsprojects & environments · deploy and rollback · billing · org and user administration · cluster routing
Works indeclarations, hooks, events, operationsthe panel's own screens

They share one model: the declaration you push is the one the panel renders. What does not cross the line is authority — game code cannot deploy, bill, or move a tenant.

Every SDK surface (each module, and the presets declared on entities) has an operator counterpart in the Control Panel, where the same declarations are viewed and edited from the other side:

SDK surfaceThe operator sees
Schema / Dataentities, migrations, the record browser, saved views, import/export
Entitystate machines, per-instance inspection
Entity Presetsdrop tables, ability, stat and projectile definitions, world-object presets — live-tunable
Accessthe role grid: roles × operations, row filters, column masks
Extensibilityscenario chains with overrides, resolved order, invocation traces
Roomsthe fleet: rooms, tick health, placement, drain status
Matchmakingqueues, tickets in flight, relaxation curves
Commercecatalog, storefront scheduling, receipts, refunds
Leaderboardscycles, record correction (audited), submission rates
Authproviders, sessions, bans, the auth scenario
Filesassets, UGC review queues, quotas
Analyticsdashboards, forwarders, ingestion lag
Mapmaps and obstacle sets, live instances
Visibility / Collision / Locomotion / Predictionper-room tuning: rules, response pairs, windows, per-actor packet cost
Groups / Messaginggroup browser, templates, moderation filters, schedules
Botsprofiles, fill quotas, brain endpoints
Inventory / Profileholdings and transfers, views and owned-entity sets

The design rule. Every SDK capability has a panel surface, so live ops can see it, and every panel surface is backed by an SDK capability. Modules ship both halves together, and a declaration authored in either place is the same model in both.

One declaration's trip: the schema-author writes it, playserv push carries it, the panel renders it for the operator, and the retune lands in rooms that are already running.

Agent access

Everything the panel shows is also reachable by tooling: the platform exposes an MCP surface (the same API the panel uses), so AI agents and scripts operate projects (bootstrap, schema, records, players, deploys) under the same access model as any other actor.