Multiplayer
Real-time multiplayer on PlayServ — group messaging, matchmaking and rooms, connecting a player into a game, hosting a game server, operating live rooms, and running its simulation.
GroupsHow groups work in PlayServ — connection-scoped publish/subscribe over the Events system for chat, presence signalling and broadcast within a session.Matchmaking & RoomsHow a Unity client finds and joins game rooms on PlayServ — browse the room list, join a room by name, and get a reservation with the server's connect details.Connecting to a GameThe end-to-end path a Unity client takes into a live game — sign in, reserve a room, open your transport to the server, and talk to other players with groups.Game Server HostingBuild a game server that hosts rooms with PlayServ — the Room base class, the RoomHost, self-registration and heartbeat, platform-owned room config, connect details, and accepting players.Game RoomsThe live room registry in the Backoffice — every room your game servers registered, its placement state and heartbeat, how players reach it, who is in it, and how to close a room or remove a player.Authoritative SimulationRun an authoritative simulation inside a PlayServ room — the fixed-step tick loop, composable sim systems, and streaming state to clients with snapshots and adaptive cadence.